How did I not know about this?!

Aug 20, 2016
538
1,984
650
RSI Handle
Bruttle
#1
When I was a kid, PC games hadn't quite figured out the control schemes for their games. While console players had a D-Pad and a couple buttons (u, u, d, d, l, r, l, r, b, a, start), PC programmers back then tended to get lost in the comparatively endless ocean of key options. So in an attempt to sort out the inevitable confusion that resulted, games shipped with these bad boys...

IMG_2331.JPG

Things have gotten much better. Standard control schemes have been adopted and things are more or less intuitive. If you need more, there are always macros. I thought that was the end of it. I was wrong.

A little while ago, in one of those random internet curiosity tangents, I stumbled across a product I had never seen. I ended up ordering it and I couldn't be happier. That's because some games still lean toward needlessly over-complicated control schemes (cough, cough, star citizen). They tend to grossly overestimate how many keys a single person can memorize. 20 dedicated keys are far from intuitive. This gets even more complicated when you include macros (cough, cough, WoW). Compound that with the multi-game lifestyle most of us lead, and you have utter chaos on a keyboard. Who needs muscle memory, right?

Enter the Stream Deck by Elgato. Holy crap this thing is cool. First off, it is a deck of 15 little lcd button screens that can be custom programmed to execute macros. That was enough for me to buy it. I'm a sucker for shiny things that make my life easier. Once I got it and played around with it for a bit though, I started realizing how deep the rabbit hole went. You can make a button into a macro folder. By that, I mean you can change the entire button layout (and the matching button screens) with a single button.

So you can program in button trees that operate like flowcharts. You can also program in toggles. You can have gifs, complex processes, autohotkey scripts, and all sorts of other goodies. It is missing a keystroke record function though. I really wish it had that. Aside from that one thing though, it is perfect. More to the point for us SC fans though, it can take a rather large amount of control buttons and turn them into a lovely, organized, custom labeled (or gif'd) button tree. No more keybind hell.

Keep in mind, this was designed for streamers but is applicable to damn near everything pc...


P.S.: it is also available in a 6 button verson for $94. However, I'd rather have 15 buttons for $150 than 6 for $94...
 

Printimus

Grand Admiral
Officer
Dec 22, 2015
7,783
30,041
1,235
RSI Handle
Printimus
#4
Amazon typically had a good sale on these last Prime Day...I got the 15 button one for $140...maybe they'll be even cheaper on Black Friday?

But honestly, when I really want to dominate, this is how I roll:
View attachment 10641
What in the ass pickles is this heretical atrocity?!
 
Jan 5, 2016
4,229
17,355
1,100
RSI Handle
NaffNaffBobFace
#5
I always thought those LED panels were musical instruments as i'd only seen them being mapped to electronic keyboard sounds and played... never occurred to me that you could keybind them to anything...
 
Jan 5, 2016
4,229
17,355
1,100
RSI Handle
NaffNaffBobFace
#9
They are actually going to make a Star Citizen keyboard to go along with the game that should have almost enough keys to cover everything. Here's a picture of one.
Why is it cropped so close on the first keyboard when there are four in the set for full control setup?
 

Joehockey

Rear Admiral
Apr 8, 2017
105
405
360
RSI Handle
Joehockey
#13
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